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Data/Enum

There are many different datatypes in Instance2d, and this wikipage is for classifying them. Most of them can be instanced with the function .new()

Enum

  • DrawType

    Controls the way things are drawn in RenderService.Draw(DrawFrame)

  • Rectangle - Draws it as a rectangle,

  • PixelImage - Draws it as a pixelated image,
  • Image - Draws it as an image,
  • Circle - Draws it as a circle,

  • CollisionType (Collision is to be added!)

    Controls the way collision is detected for collidable objects.

  • Rectangle - Uses the instance.CollisionShape as a rectangle (use Vector2 for the CollisionShape),

  • Defined - Uses the instance.Size parameter.,
  • Custom - (To Be Added) Uses the instance.CollisionShape as a list of points. (May become a new datatype.)

DataTypes

  • Vector2

    Vector2 is a datatype for a position, size, or velocity on the screen.

Vector2.new(x = 0, y = x)

{
"x": Number,
"y": Number,

"Takeaway": function(takeawayvector = Vector2.new()) {
return Vector2.new(vector.x - takeawayvector.x, vector.y - takeawayvector.y)
},

"Divide": function(dividevector) {
return Vector2.new(vector.x / dividevector.x, vector.y / dividevector.y)
},

"PointTowards": function(towards) {
return Vector2.takeaway(towards, vector).Direction
},

get Magnitude() {
return Math.sqrt((vector.x * vector.x) + (vector.y * vector.y))
},

get Direction() {
let angle = (Math.atan2(vector.y, vector.x) / Math.PI) * 180
return angle
},
}

Vector2.Takeaway(takeawayvector = Vector2.new()) => returns the Vector2 with it's x and y components taken away by the takeawayvectors components.

Vector2.Divide(dividevector = Vector2.new()) => returns the Vector2 with it's x and y components divided by the dividevectors components.

Vector2.PointTowards(towards = Vector2.new()) => returns the direction the Vector2 would point to towards.

  • Color3

    Returns a new RGB color.

Color3.new(r = 0, g = 0, b = 0)

{
"r": Number,
"g": Number,
"b": Number
}

DrawData

The data used by Sprite2d's that includes the type, and the TextureURL | Color3.

DrawData.new(DrawType = Enum.DrawType.Rectangle, Type = "placeholder.bmp" | Color3.new())

{
"DrawType": [Enum.DrawType],
"Type": ["placeholder.bmp" | [Color3]]
}
  • DrawFrame

    The data used by RenderService.Draw() to draw something on a screen.

DrawFrame.new(drawdata = DrawData.new(), position = Vector2.new(), rotation = 0, size = Vector2.new(), gui = false)

{
"DrawData": [DrawData],
"Position": [Vector2],
"Rotation": Number,
"Size": [Vector2],
"Gui": Boolean,
}

DrawFrame.Gui => A property controlling whether the camera is considered in the position.